Lemonade formula
Every stand works from a jar. One jar makes 10 lemonades. You choose how much of each ingredient goes in the jar, within ranges, and how much ice and which cup goes with each serving.
The jar
| Supply | Range per jar |
|---|---|
| Lemon | 20 – 40 |
| Ice | 5 – 15 |
| Sugar | 10 – 40 |
Per cup
| Supply | Quantity |
|---|---|
| Disposable cup (plain or logo) | 1 |
| Ice | 1 – 3 |
Happiness
Each city has a preferred profile, and the day's weather shifts it (see CryptoLemonWorld). The closer your formula is to what today's citizens want, the higher the share of customers who are happy:
| Citizen mood | Effect |
|---|---|
| Delighted | Buys, and tips 10–30% of the cup price |
| Happy | Buys |
| Indifferent | Buys, no tips, no experience gained |
| Unhappy | Walks away; the cup's supplies are wasted |
Tips are paid in SEED and count toward the stand's cycle cap like any other sale. Logo cups raise the tip chance in LemonCapital and SugarLand.
Why the formula is where the money is
Supplies are roughly 40% of a cup's price for a sensible recipe. A wasteful recipe (maximum everything, every day) pushes that toward 55% and still leaves citizens unhappy on rainy days. A tuned recipe brings it under 35% and adds tips on top. Because a stand's cycle is capped on gross sales, not on profit, the operator who spends less per cup keeps more of every cycle. Skill is the only lever that changes your net multiple; buying more capacity only changes how fast you get there.
The formula screen shows yesterday's happiness breakdown and today's weather side by side, so tuning is a two-minute daily habit rather than a spreadsheet.