Introducing Lemonade Quest
Lemonade Quest is a lemonade-stand tycoon on the TON blockchain. You buy a stand, pick a city, buy your supplies every morning, tune your lemonade formula to the weather, and open for a 60-minute sales round. Happy citizens tip. Angry citizens walk away. Every cup you sell earns SEED, the in-game currency, and SEED can be turned into LEMON, the token you can hold, trade, or take out of the game.
This is our second attempt at this game. The first design, years ago, looked like every play-to-earn of its time: rewards were minted "as needed", stands produced forever, and the whole thing depended on the next player arriving before the previous one cashed out. We stopped before launch because we could see where it ended.
This version is built around one rule:
The Bank can never pay out more LEMON than it takes in.
Everything else in these documents (the production cap on stands, the price band, the perpetual fund) exists to make that rule true in code, not just in a whitepaper. We would rather run a smaller game that still works in five years than a bigger one that collapses in two.
What you can expect
- A game first. Skill matters: the right formula, the right city, the right supplies for the day's weather. A lazy stand roughly breaks even; a well-run stand earns.
- Bounded rewards. Average play ends a stand's eleven months (purchase plus its four repairs) about +90% up; skilled play lands near double that. The gains come in cycles with a cap you know in advance: each cycle earns up to a fixed multiple of what it cost, then a half-price major repair starts the next, up to four. No stand prints forever.
- A floor that does not depend on us. 55% of every GRAM (ExTON) the game earns goes into a fund that can never be withdrawn. Its staking yield buys LEMON on the open market and burns it, every day, even if the game shuts down. The team holds no tokens and is paid only from that same GRAM.
- Early players get a real edge, not a promise. Stand prices climb with every sale (steeply for the first 10,000, gently after), and stands keep their level and experience for the marketplace.
Reading guide
| If you are… | Start with |
|---|---|
| A player who wants to know how to earn | How it works, then Stands and The daily round |
| Someone deciding whether to trust the token | Tokenomics and What happens to my money? |
| A developer or analyst | Projections & simulation and the scripts/economy_sim.py model in the repository |
| Curious what comes after ten stands | Roadmap: production assets |
All numbers in these documents are the current balance targets. They will be tuned during the closed beta and any change will be published with the reasoning behind it.