LemonadeQuest

SEED & LEMON

SEED

SEED is the money of CryptoLemonWorld. It is a balance on the game server, not a token: it cannot be transferred between players and it cannot leave the game except by being redeemed into LEMON through the Bank.

There are two kinds of SEED and the wallet shows them separately:

Earned SEEDBound SEED
Where it comes fromCups sold by paid stands, tipsWelcome bonus (600 SEED), the free starter stand, events
Can be spent on supplies, equipment, boxesYesYes
Can be redeemed into LEMONYesNever

Bound SEED exists so that a new player can play the first days for free, and so that creating a thousand accounts to collect a thousand welcome bonuses yields exactly nothing sellable.

The free starter stand

Every account gets a Common stand that produces at 10% of a normal stand and pays only bound SEED. It is a tutorial, not an income.

LEMON

LEMON is a jetton on TON with a supply cap of 100,000,000. It is the only thing you need to buy to play, and the only thing you take out when you leave. Its price against GRAM (ExTON) floats on the DEX inside a band that the game defends (see Tokenomics).

SEED and the price index

Every price in SEED is multiplied by the price index — the current Common ladder price ÷ 100 — while the SEED→LEMON rate stays fixed at up to 100:1. Both halves matter. Because the rate is fixed, SEED never lose value against LEMON: what you earned is what you can redeem. Because prices rise with the index, SEED sitting idle buy fewer supplies tomorrow than today. The design points to one honest conclusion: spend your SEED or redeem them; parking them is the only losing move.

Redeeming SEED into LEMON

The exchange rate is up to 100 SEED per LEMON. "Up to" is the honest word:

  • The Bank pays redemptions from the LEMON it holds. It received that LEMON when players bought stands, repairs and zones.
  • Each month the Bank has a redemption budget: what it holds, plus a small emission allowance (never more than 20% of that month's redemptions, and never beyond the 100M supply cap), plus LEMON it can buy back with the operating reserve.
  • If the SEED presented for redemption in a month fits inside the budget, everyone gets the full 100:1. If it does not, the rate for that month is scaled down proportionally for everyone, and the unredeemed SEED stays in your wallet for next month.

In the five-year simulations the rate stays at 100:1 in every year of every scenario except the crash years of a hype-and-collapse launch, where it dips by a few percent for two years and then recovers. That is what "the Bank can never pay out more than it takes in" looks like from the player's side: not a rug, a temporary haircut shared by all, announced with the numbers.

Taking LEMON out: the withdrawal allowance

LEMON you hold inside the game is in one of two states:

  • Bought LEMON stays inside the game. You can spend it on anything, but you cannot withdraw it to your wallet until you have earned.
  • Earned LEMON (from redeemed SEED) unlocks your withdrawal allowance. Every LEMON you earn by playing adds one LEMON to what you may withdraw, released linearly over 30 days.

So a player who earns 100 LEMON in a month can withdraw 100 LEMON over the following month. A wallet that bought 10,000 LEMON and never opened a round can withdraw nothing. This is the whole anti-whale, anti-bot mechanism in one sentence: the only way out is through the game, and the game's output is capped per stand and per account.

Earned LEMON withdrawn to your wallet is an ordinary jetton. Sell it, hold it, move it; it is yours.

Reinvest bonus

If you pay for supplies with SEED and have not redeemed anything in the previous 7 days, supplies are 5% cheaper. It is a nudge, not a rule: nobody is forced to reinvest, but the player who does is rewarded for it.

Fees

The daily loop — supplies, formulas, rounds, SEED balances, experience — runs on the game server, off-chain, so playing every day costs no gas. What settles on TON: buying or selling a stand, major repairs, zone upgrades, marketplace trades, and withdrawals of earned LEMON; redemptions are batched so a month of play settles in one transaction. A typical player signs 10–20 transactions a year, around 0.1 GRAM in total fees.