The complete documentation for Lemonade Quest: the game, the economy, and the simulations behind every number.
What Lemonade Quest is, who it is for, and the one promise the economy makes.
The full loop from buying LEMON to taking earnings out, in one page.
Four cities, four kinds of citizens, and a base price that reacts to how crowded a city is.
Stand types, the price ladder, production cycles, major repairs, retirement and the marketplace.
Sixty minutes, sixty random numbers, and a way for you to check we did not cheat.
The jar, the ranges, and how the right recipe for the day turns supplies into happy citizens.
What a day of selling costs, and why supplies are the backbone of the economy.
Machines, storage and boosts that make a stand faster, with durability so they are spent, not hoarded.
Experience, the three zones a stand can work in, and stand levels earned through repairs.
The soft currency, the token, the exchange between them, and why only playing unlocks the exit.
Supply, the Bank, the price band, where every GRAM goes, and the perpetual fund that keeps buying LEMON after everything else stops.
What stops whales, bots and thousand-account farms from taking the game away from players.
Five-year simulations of the economy under four player-growth scenarios, with every assumption listed.
Plain answers to the questions people should ask any game with a token.
The tiers beyond ten stands — farms, machines, city farms — and the one rule every future asset obeys.