LemonadeQuest

Lemonpaper

The complete documentation for Lemonade Quest: the game, the economy, and the simulations behind every number.

  1. 01
    Introduction

    What Lemonade Quest is, who it is for, and the one promise the economy makes.

  2. 02
    How it works

    The full loop from buying LEMON to taking earnings out, in one page.

  3. 03
    CryptoLemonWorld

    Four cities, four kinds of citizens, and a base price that reacts to how crowded a city is.

  4. 04
    Lemonade stands

    Stand types, the price ladder, production cycles, major repairs, retirement and the marketplace.

  5. 05
    The daily round

    Sixty minutes, sixty random numbers, and a way for you to check we did not cheat.

  6. 06
    Lemonade formula

    The jar, the ranges, and how the right recipe for the day turns supplies into happy citizens.

  7. 07
    Supplies

    What a day of selling costs, and why supplies are the backbone of the economy.

  8. 08
    Equipment

    Machines, storage and boosts that make a stand faster, with durability so they are spent, not hoarded.

  9. 09
    Levels & zones

    Experience, the three zones a stand can work in, and stand levels earned through repairs.

  10. 10
    SEED & LEMON

    The soft currency, the token, the exchange between them, and why only playing unlocks the exit.

  11. 11
    Tokenomics

    Supply, the Bank, the price band, where every GRAM goes, and the perpetual fund that keeps buying LEMON after everything else stops.

  12. 12
    Fair play

    What stops whales, bots and thousand-account farms from taking the game away from players.

  13. 13
    Projections & simulation

    Five-year simulations of the economy under four player-growth scenarios, with every assumption listed.

  14. 14
    What happens to my money?

    Plain answers to the questions people should ask any game with a token.

  15. 15
    Roadmap: production assets

    The tiers beyond ten stands — farms, machines, city farms — and the one rule every future asset obeys.