CryptoLemonWorld
CryptoLemonWorld has four cities. Each has its own citizens, its own taste in lemonade, its own weather patterns and its own base price per cup. When you buy a stand it is assigned to a city at random; you can move it later for a fee.
The cities
| City | Citizens | What they like | Typical weather |
|---|---|---|---|
| LemonCapital | Elegant, busy office crowd | Balanced, not too sweet, logo cups earn extra tips | Mild, frequent rain |
| SugarLand | The sweetest tooth in the world | Sugar at the top of the range | Warm, stable |
| LemonFarm | Lemon fanatics | Lemon at the top of the range, sugar low | Hot and dry |
| SunLand | It is always sunny | Lots of ice, big volume | Hot, occasional storm |
City base price (CBP)
Every cup you sell pays the city's base price plus your zone bonus. Base prices are in SEED.
| City | Base price at launch |
|---|---|
| LemonCapital | 0.22 |
| SugarLand | 0.21 |
| SunLand | 0.20 |
| LemonFarm | 0.19 |
These are the values at price index 1.0. Every SEED price in the game, cup prices included, is multiplied by the price index, so they all rise together as the stand ladder climbs.
The base price is dynamic
This is the one change from the original design that matters most for the long run. Each city's base price is recalculated daily from how many stands were active in it the day before, within a band of ±30% around the launch value:
- Fewer active stands than the city's target → the price drifts up (up to +30%).
- More active stands than the target → the price drifts down (down to −30%).
Three things follow from that:
- Strategy. Where you place a new stand, and when you move an old one, becomes a real decision. A quiet city pays more per cup.
- Bot farms hurt themselves. A thousand scripted stands dropped into SugarLand push SugarLand's price down for everyone in it, including the farm. Spreading out is the only way to keep the price, and spreading out is exactly what a real player base looks like.
- Automatic throttle. When the whole world is crowded, total production slows without anyone touching a parameter. When it empties out, prices rise and stands become attractive again.
The target stand count per city and the current base prices are published on the stats page and are verifiable against the daily settlement.
Weather
Each city rolls a weather for the day from its own table. Weather changes the number of customers who show up (see The daily round) and which formula they are happy with (see Lemonade formula). You see the weather before you buy supplies and set your formula, so the daily decision is informed, not blind.
| Weather | Customers | Preference shift |
|---|---|---|
| Sunny | +25% | More ice per cup |
| Heatwave | +40% | Much more ice, less sugar |
| Cloudy | ±0 | None |
| Rain | −30% | Less ice, more sugar |
| Storm | −50% | Half the round; citizens are hard to please |