LemonadeQuest

Levels & zones

Two things grow with a stand over time: its zone (where it sells, earned with experience) and its level (how fast it produces, earned by completing cycles).

Experience

Every cup sold to a happy or delighted citizen adds 1 experience to the stand. Indifferent sales add nothing; unhappy citizens add nothing. Experience unlocks zones and equipment. It never resets, and it stays with the stand when it is sold or retired.

Zones

ZonePrice per cupExperience neededMinimum customers per minuteUpgrade price (LEMON)
NeighborhoodCBP + 0.050 – 9990
SchoolCBP + 0.101,000 – 2,499+1100
CommercialCBP + 0.202,500++1200

CBP is the city base price. The "minimum customers" column adds a floor to every minute of the round, which matters most on rainy days. Zone upgrades are paid in LEMON to the Bank; they are the main optional sink for committed players and the reason a Commercial-zone stand reaches its cap in roughly two-thirds of the time.

A zone upgrade does not raise the stand's cycle cap. It raises the price per cup, so the same cap is reached sooner and more of each cup is margin. Faster cycles mean more repairs per year, which is good for the player and for the Bank.

Levels

LevelHow it is reachedProduction speed
1Purchase×1.00
2After repair 1×1.10
3After repair 2×1.20
4After repair 3×1.30
5After repair 4×1.40

Level is inherited: a retired level-5 stand attached to a new purchase gives the new stand level 5 from its first day. Level cannot be bought.

What levels do to the marketplace

Because the cap on each cycle is the same for every stand of the same price, a higher level does not earn more per cycle; it earns the same amount faster. That is exactly what makes a used stand worth buying: a level-5 stand completes a cycle in about 70% of the time a new one takes, so it turns capital over more often. Marketplace prices form around that, plus the remaining cap in the current cycle and the number of repairs left.