LemonadeQuest

What happens to my money?

Straight answers. Where a number comes from a simulation it links to the page with the assumptions.

Is this a Ponzi? A Ponzi pays old participants with new participants' money and stops when new money stops. Here an average player ends a stand's eleven months about +90% up — and that gain has a cap known in advance: 200% gross per cycle, with 40% returning as supplies before anyone cashes out, so the Bank pays from what it holds. In the simulation where new players stop coming after three months, the rate dips below 100:1 for six months of the first year — over that year players still receive about 95% of what they present — and every redemption after that is paid in full for the remaining four years. Early players do get an edge (cheaper stands, marketplace appreciation, inherited levels) but nobody's earnings depend on a later player arriving.

Can I lose money? Yes. LEMON's price moves inside a band and can sit at the floor. A badly run stand nets less than it cost. If you buy a stand and never open a round you get nothing back. The game rewards play; it does not guarantee a return.

How much can a stand make? About +90% on the LEMON first invested for average play, up to about +188% for a good operator (tuned formula, tips), and around −8% for a lazy one — over the stand's eleven-month life (purchase plus its four repairs), with the repairs paid out of earnings along the way. The rhythm: the first cycle caps at 200% gross in about four months, then four half-price repairs of roughly two months each, then retirement. A player who never repairs gets only that first cycle — about +20% net in ~4 months — and the stand sits idle until repaired. See Stands.

Why can't I withdraw the LEMON I bought? Because that rule is what protects your earnings. If bought LEMON could leave freely, anyone could buy cheap and sell on top of players. You can spend bought LEMON on anything in the game; you withdraw what you earned. See SEED & LEMON.

What if everyone redeems at once? The Bank pays what it holds plus a bounded emission and reserve buybacks. If that is not enough for a month, the rate for that month scales down for everyone proportionally and the rest waits for next month. Nobody is front-run. In five simulated years this happens only in the hype-crash scenario, for six months of the first year; in the deliberately broken version it happens in 54 of 60 months.

What if the team disappears? The contracts keep working: stands, the Bank, the band and the fund do not need us. The daily game loop does, so if the servers stopped the game would stop. The perpetual fund would keep buying and burning LEMON every day from its staking yield, and holders could still sell into a market with a daily buyer. See Tokenomics.

What if the game closes in a few years? In the large-game simulation closed at year five (12% staking yield), LEMON holders who sell over time recover about 11× what they would without the fund, and the price rises every year after the first because the fund buys a fixed amount of GRAM (ExTON) against a shrinking supply. At a 5% yield the figure is about 5×, at 20% about 18×; the yield is variable and the docs say so. It is not a refund. It is a floor that does not depend on anyone's goodwill.

Can the team mint LEMON? Only the Bank can mint, only in the three bounded situations in Tokenomics, and only inside the 100M cap. The team holds no LEMON allocation at all.

Can the team take the fund? No. The contract has no withdrawal function for the principal. The team receives 10% of the fund's yield, forever, and nothing else from it.

Do I pay gas every day? No. The daily loop — supplies, formula, rounds, SEED — runs off-chain, so playing costs no gas. Only stand purchases, repairs, zone upgrades, marketplace trades and withdrawals settle on TON, and redemptions are batched: a typical player signs 10–20 transactions a year, roughly 0.1 GRAM in total fees. See SEED & LEMON.

Can burning make LEMON disappear completely? No. The fund buys from an AMM pool, so each purchase removes fewer, more expensive LEMON — the supply halves again and again but never reaches zero. In the closed-game simulation it takes about 8 years to fall 90% and about 20 years to fall 99%, with the price passing 10 GRAM along the way. If circulating supply ever drops below 1,000,000 LEMON, the fund stops burning and vaults what it buys in the Bank, to be paid out as rewards while the game is alive. Fund GRAM is never paid out to holders — that would be a dividend, and it must not exist. See Tokenomics.

Are the daily numbers rigged? Every round is commit-reveal: your inputs are locked before the server seed exists, the seed's hash is published before the round, and the seed is revealed after. Recompute any round on the verification page. See The daily round.

Where does the game's own income come from? From GRAM, never from the LEMON players spend on stands. Every GRAM the game collects is split 55% fund, 25% reserve, 10% team, 5% marketing, 5% prizes. On top of that, the team receives 10% of the fund's staking yield and 50% of the reserve's. In the simulated "launch then plateau" game that is about 2,500 GRAM a month in the first year and 1,700 a month after; the reserve and the fund are not team money.

What should I do if a number here does not match the chain? Tell us. If we cannot explain it, we were wrong, and we will publish the correction.